GCC Code Coverage Report
Directory: ./ Exec Total Coverage
File: lib/libcompiler_rt/divsf3.c Lines: 0 49 0.0 %
Date: 2017-11-07 Branches: 0 32 0.0 %

Line Branch Exec Source
1
//===-- lib/divsf3.c - Single-precision division ------------------*- C -*-===//
2
//
3
//                     The LLVM Compiler Infrastructure
4
//
5
// This file is dual licensed under the MIT and the University of Illinois Open
6
// Source Licenses. See LICENSE.TXT for details.
7
//
8
//===----------------------------------------------------------------------===//
9
//
10
// This file implements single-precision soft-float division
11
// with the IEEE-754 default rounding (to nearest, ties to even).
12
//
13
// For simplicity, this implementation currently flushes denormals to zero.
14
// It should be a fairly straightforward exercise to implement gradual
15
// underflow with correct rounding.
16
//
17
//===----------------------------------------------------------------------===//
18
19
#define SINGLE_PRECISION
20
#include "fp_lib.h"
21
22
ARM_EABI_FNALIAS(fdiv, divsf3)
23
24
COMPILER_RT_ABI fp_t
25
__divsf3(fp_t a, fp_t b) {
26
27
    const unsigned int aExponent = toRep(a) >> significandBits & maxExponent;
28
    const unsigned int bExponent = toRep(b) >> significandBits & maxExponent;
29
    const rep_t quotientSign = (toRep(a) ^ toRep(b)) & signBit;
30
31
    rep_t aSignificand = toRep(a) & significandMask;
32
    rep_t bSignificand = toRep(b) & significandMask;
33
    int scale = 0;
34
35
    // Detect if a or b is zero, denormal, infinity, or NaN.
36
    if (aExponent-1U >= maxExponent-1U || bExponent-1U >= maxExponent-1U) {
37
38
        const rep_t aAbs = toRep(a) & absMask;
39
        const rep_t bAbs = toRep(b) & absMask;
40
41
        // NaN / anything = qNaN
42
        if (aAbs > infRep) return fromRep(toRep(a) | quietBit);
43
        // anything / NaN = qNaN
44
        if (bAbs > infRep) return fromRep(toRep(b) | quietBit);
45
46
        if (aAbs == infRep) {
47
            // infinity / infinity = NaN
48
            if (bAbs == infRep) return fromRep(qnanRep);
49
            // infinity / anything else = +/- infinity
50
            else return fromRep(aAbs | quotientSign);
51
        }
52
53
        // anything else / infinity = +/- 0
54
        if (bAbs == infRep) return fromRep(quotientSign);
55
56
        if (!aAbs) {
57
            // zero / zero = NaN
58
            if (!bAbs) return fromRep(qnanRep);
59
            // zero / anything else = +/- zero
60
            else return fromRep(quotientSign);
61
        }
62
        // anything else / zero = +/- infinity
63
        if (!bAbs) return fromRep(infRep | quotientSign);
64
65
        // one or both of a or b is denormal, the other (if applicable) is a
66
        // normal number.  Renormalize one or both of a and b, and set scale to
67
        // include the necessary exponent adjustment.
68
        if (aAbs < implicitBit) scale += normalize(&aSignificand);
69
        if (bAbs < implicitBit) scale -= normalize(&bSignificand);
70
    }
71
72
    // Or in the implicit significand bit.  (If we fell through from the
73
    // denormal path it was already set by normalize( ), but setting it twice
74
    // won't hurt anything.)
75
    aSignificand |= implicitBit;
76
    bSignificand |= implicitBit;
77
    int quotientExponent = aExponent - bExponent + scale;
78
79
    // Align the significand of b as a Q31 fixed-point number in the range
80
    // [1, 2.0) and get a Q32 approximate reciprocal using a small minimax
81
    // polynomial approximation: reciprocal = 3/4 + 1/sqrt(2) - b/2.  This
82
    // is accurate to about 3.5 binary digits.
83
    uint32_t q31b = bSignificand << 8;
84
    uint32_t reciprocal = UINT32_C(0x7504f333) - q31b;
85
86
    // Now refine the reciprocal estimate using a Newton-Raphson iteration:
87
    //
88
    //     x1 = x0 * (2 - x0 * b)
89
    //
90
    // This doubles the number of correct binary digits in the approximation
91
    // with each iteration, so after three iterations, we have about 28 binary
92
    // digits of accuracy.
93
    uint32_t correction;
94
    correction = -((uint64_t)reciprocal * q31b >> 32);
95
    reciprocal = (uint64_t)reciprocal * correction >> 31;
96
    correction = -((uint64_t)reciprocal * q31b >> 32);
97
    reciprocal = (uint64_t)reciprocal * correction >> 31;
98
    correction = -((uint64_t)reciprocal * q31b >> 32);
99
    reciprocal = (uint64_t)reciprocal * correction >> 31;
100
101
    // Exhaustive testing shows that the error in reciprocal after three steps
102
    // is in the interval [-0x1.f58108p-31, 0x1.d0e48cp-29], in line with our
103
    // expectations.  We bump the reciprocal by a tiny value to force the error
104
    // to be strictly positive (in the range [0x1.4fdfp-37,0x1.287246p-29], to
105
    // be specific).  This also causes 1/1 to give a sensible approximation
106
    // instead of zero (due to overflow).
107
    reciprocal -= 2;
108
109
    // The numerical reciprocal is accurate to within 2^-28, lies in the
110
    // interval [0x1.000000eep-1, 0x1.fffffffcp-1], and is strictly smaller
111
    // than the true reciprocal of b.  Multiplying a by this reciprocal thus
112
    // gives a numerical q = a/b in Q24 with the following properties:
113
    //
114
    //    1. q < a/b
115
    //    2. q is in the interval [0x1.000000eep-1, 0x1.fffffffcp0)
116
    //    3. the error in q is at most 2^-24 + 2^-27 -- the 2^24 term comes
117
    //       from the fact that we truncate the product, and the 2^27 term
118
    //       is the error in the reciprocal of b scaled by the maximum
119
    //       possible value of a.  As a consequence of this error bound,
120
    //       either q or nextafter(q) is the correctly rounded
121
    rep_t quotient = (uint64_t)reciprocal*(aSignificand << 1) >> 32;
122
123
    // Two cases: quotient is in [0.5, 1.0) or quotient is in [1.0, 2.0).
124
    // In either case, we are going to compute a residual of the form
125
    //
126
    //     r = a - q*b
127
    //
128
    // We know from the construction of q that r satisfies:
129
    //
130
    //     0 <= r < ulp(q)*b
131
    //
132
    // if r is greater than 1/2 ulp(q)*b, then q rounds up.  Otherwise, we
133
    // already have the correct result.  The exact halfway case cannot occur.
134
    // We also take this time to right shift quotient if it falls in the [1,2)
135
    // range and adjust the exponent accordingly.
136
    rep_t residual;
137
    if (quotient < (implicitBit << 1)) {
138
        residual = (aSignificand << 24) - quotient * bSignificand;
139
        quotientExponent--;
140
    } else {
141
        quotient >>= 1;
142
        residual = (aSignificand << 23) - quotient * bSignificand;
143
    }
144
145
    const int writtenExponent = quotientExponent + exponentBias;
146
147
    if (writtenExponent >= maxExponent) {
148
        // If we have overflowed the exponent, return infinity.
149
        return fromRep(infRep | quotientSign);
150
    }
151
152
    else if (writtenExponent < 1) {
153
        // Flush denormals to zero.  In the future, it would be nice to add
154
        // code to round them correctly.
155
        return fromRep(quotientSign);
156
    }
157
158
    else {
159
        const bool round = (residual << 1) > bSignificand;
160
        // Clear the implicit bit
161
        rep_t absResult = quotient & significandMask;
162
        // Insert the exponent
163
        absResult |= (rep_t)writtenExponent << significandBits;
164
        // Round
165
        absResult += round;
166
        // Insert the sign and return
167
        return fromRep(absResult | quotientSign);
168
    }
169
}