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    /*	$OpenBSD: v_mark.c,v 1.10 2015/03/29 01:04:23 bcallah Exp $	*/  | 
    
    
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    /*-  | 
    
    
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     * Copyright (c) 1992, 1993, 1994  | 
    
    
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     *	The Regents of the University of California.  All rights reserved.  | 
    
    
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     * Copyright (c) 1992, 1993, 1994, 1995, 1996  | 
    
    
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     *	Keith Bostic.  All rights reserved.  | 
    
    
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     *  | 
    
    
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     * See the LICENSE file for redistribution information.  | 
    
    
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     */  | 
    
    
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    #include "config.h"  | 
    
    
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    #include <sys/types.h>  | 
    
    
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    #include <sys/queue.h>  | 
    
    
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    #include <sys/time.h>  | 
    
    
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    #include <bitstring.h>  | 
    
    
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    #include <limits.h>  | 
    
    
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    #include <stdlib.h>  | 
    
    
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    #include <stdio.h>  | 
    
    
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    #include "../common/common.h"  | 
    
    
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    #include "vi.h"  | 
    
    
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    /*  | 
    
    
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     * v_mark -- m[a-z]  | 
    
    
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     *	Set a mark.  | 
    
    
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     *  | 
    
    
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     * PUBLIC: int v_mark(SCR *, VICMD *);  | 
    
    
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     */  | 
    
    
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    int  | 
    
    
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    v_mark(SCR *sp, VICMD *vp)  | 
    
    
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    { | 
    
    
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    	return (mark_set(sp, vp->character, &vp->m_start, 1));  | 
    
    
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    }  | 
    
    
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    enum which {BQMARK, FQMARK}; | 
    
    
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    static int mark(SCR *, VICMD *, enum which);  | 
    
    
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    /*  | 
    
    
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     * v_bmark -- `['`a-z]  | 
    
    
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     *	Move to a mark.  | 
    
    
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     *  | 
    
    
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     * Moves to a mark, setting both row and column.  | 
    
    
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     *  | 
    
    
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     * !!!  | 
    
    
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     * Although not commonly known, the "'`" and "'`" forms are historically  | 
    
    
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     * valid.  The behavior is determined by the first character, so "`'" is  | 
    
    
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     * the same as "``".  Remember this fact -- you'll be amazed at how many  | 
    
    
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     * people don't know it and will be delighted that you are able to tell  | 
    
    
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     * them.  | 
    
    
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     *  | 
    
    
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     * PUBLIC: int v_bmark(SCR *, VICMD *);  | 
    
    
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     */  | 
    
    
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    int  | 
    
    
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    v_bmark(SCR *sp, VICMD *vp)  | 
    
    
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    { | 
    
    
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    	return (mark(sp, vp, BQMARK));  | 
    
    
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    }  | 
    
    
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    /*  | 
    
    
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     * v_fmark -- '['`a-z]  | 
    
    
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     *	Move to a mark.  | 
    
    
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     *  | 
    
    
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     * Move to the first nonblank character of the line containing the mark.  | 
    
    
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     *  | 
    
    
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     * PUBLIC: int v_fmark(SCR *, VICMD *);  | 
    
    
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     */  | 
    
    
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    int  | 
    
    
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    v_fmark(SCR *sp, VICMD *vp)  | 
    
    
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    { | 
    
    
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    	return (mark(sp, vp, FQMARK));  | 
    
    
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    }  | 
    
    
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    /*  | 
    
    
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     * mark --  | 
    
    
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     *	Mark commands.  | 
    
    
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     */  | 
    
    
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    static int  | 
    
    
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    mark(SCR *sp, VICMD *vp, enum which cmd)  | 
    
    
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    { | 
    
    
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    	MARK m;  | 
    
    
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    	size_t len;  | 
    
    
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    	if (mark_get(sp, vp->character, &vp->m_stop, M_BERR))  | 
    
    
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    		return (1);  | 
    
    
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    	/*  | 
    
    
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    	 * !!!  | 
    
    
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    	 * Historically, BQMARKS for character positions that no longer  | 
    
    
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    	 * existed acted as FQMARKS.  | 
    
    
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    	 *  | 
    
    
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    	 * FQMARKS move to the first non-blank.  | 
    
    
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    	 */  | 
    
    
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    	switch (cmd) { | 
    
    
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    	case BQMARK:  | 
    
    
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    		if (db_get(sp, vp->m_stop.lno, DBG_FATAL, NULL, &len))  | 
    
    
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    			return (1);  | 
    
    
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    		if (vp->m_stop.cno < len ||  | 
    
    
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    		    (vp->m_stop.cno == len && len == 0))  | 
    
    
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    			break;  | 
    
    
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    		if (ISMOTION(vp))  | 
    
    
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    			F_SET(vp, VM_LMODE);  | 
    
    
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    		cmd = FQMARK;  | 
    
    
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    		/* FALLTHROUGH */  | 
    
    
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    	case FQMARK:  | 
    
    
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    		vp->m_stop.cno = 0;  | 
    
    
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    		if (nonblank(sp, vp->m_stop.lno, &vp->m_stop.cno))  | 
    
    
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    			return (1);  | 
    
    
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    		break;  | 
    
    
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    	default:  | 
    
    
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    		abort();  | 
    
    
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    	}  | 
    
    
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    	/* Non-motion commands move to the end of the range. */  | 
    
    
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    	if (!ISMOTION(vp)) { | 
    
    
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    		vp->m_final = vp->m_stop;  | 
    
    
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    		return (0);  | 
    
    
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    	}  | 
    
    
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    	/*  | 
    
    
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    	 * !!!  | 
    
    
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    	 * If a motion component to a BQMARK, the cursor has to move.  | 
    
    
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    	 */  | 
    
    
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    	if (cmd == BQMARK &&  | 
    
    
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    	    vp->m_stop.lno == vp->m_start.lno &&  | 
    
    
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    	    vp->m_stop.cno == vp->m_start.cno) { | 
    
    
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    		v_nomove(sp);  | 
    
    
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    		return (1);  | 
    
    
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    	}  | 
    
    
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    	/*  | 
    
    
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    	 * If the motion is in the reverse direction, switch the start and  | 
    
    
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    	 * stop MARK's so that it's in a forward direction.  (There's no  | 
    
    
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    	 * reason for this other than to make the tests below easier.  The  | 
    
    
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    	 * code in vi.c:vi() would have done the switch.)  Both forward  | 
    
    
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    	 * and backward motions can happen for any kind of search command.  | 
    
    
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    	 */  | 
    
    
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    	if (vp->m_start.lno > vp->m_stop.lno ||  | 
    
    
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    	    (vp->m_start.lno == vp->m_stop.lno &&  | 
    
    
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    	    vp->m_start.cno > vp->m_stop.cno)) { | 
    
    
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    		m = vp->m_start;  | 
    
    
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    		vp->m_start = vp->m_stop;  | 
    
    
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    		vp->m_stop = m;  | 
    
    
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    	}  | 
    
    
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    	/*  | 
    
    
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    	 * Yank cursor motion, when associated with marks as motion commands,  | 
    
    
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    	 * historically behaved as follows:  | 
    
    
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    	 *  | 
    
    
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    	 * ` motion			' motion  | 
    
    
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    	 *		Line change?		Line change?  | 
    
    
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    	 *		Y	N		Y	N  | 
    
    
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    	 *	      --------------	      ---------------  | 
    
    
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    	 * FORWARD:  |	NM	NM	      | NM	NM  | 
    
    
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    	 *	     |			      |  | 
    
    
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    	 * BACKWARD: |	M	M	      | M	NM(1)  | 
    
    
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    	 *  | 
    
    
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    	 * where NM means the cursor didn't move, and M means the cursor  | 
    
    
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    	 * moved to the mark.  | 
    
    
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    	 *  | 
    
    
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    	 * As the cursor was usually moved for yank commands associated  | 
    
    
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    	 * with backward motions, this implementation regularizes it by  | 
    
    
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    	 * changing the NM at position (1) to be an M.  This makes mark  | 
    
    
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    	 * motions match search motions, which is probably A Good Thing.  | 
    
    
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    	 *  | 
    
    
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    	 * Delete cursor motion was always to the start of the text region,  | 
    
    
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    	 * regardless.  Ignore other motion commands.  | 
    
    
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    	 */  | 
    
    
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    	vp->m_final = vp->m_start;  | 
    
    
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    	/*  | 
    
    
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    	 * Forward marks are always line oriented, and it's set in the  | 
    
    
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    	 * vcmd.c table.  | 
    
    
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    	 */  | 
    
    
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    	if (cmd == FQMARK)  | 
    
    
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    		return (0);  | 
    
    
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    	/*  | 
    
    
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    	 * BQMARK'S moving backward and starting at column 0, and ones moving  | 
    
    
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    	 * forward and ending at column 0 are corrected to the last column of  | 
    
    
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    	 * the previous line.  Otherwise, adjust the starting/ending point to  | 
    
    
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    	 * the character before the current one (this is safe because we know  | 
    
    
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    	 * the search had to move to succeed).  | 
    
    
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    	 *  | 
    
    
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    	 * Mark motions become line mode opertions if they start at the first  | 
    
    
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    	 * nonblank and end at column 0 of another line.  | 
    
    
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    	 */  | 
    
    
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    	if (vp->m_start.lno < vp->m_stop.lno && vp->m_stop.cno == 0) { | 
    
    
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    		if (db_get(sp, --vp->m_stop.lno, DBG_FATAL, NULL, &len))  | 
    
    
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    			return (1);  | 
    
    
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    		vp->m_stop.cno = len ? len - 1 : 0;  | 
    
    
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    		len = 0;  | 
    
    
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    		if (nonblank(sp, vp->m_start.lno, &len))  | 
    
    
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    			return (1);  | 
    
    
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    		if (vp->m_start.cno <= len)  | 
    
    
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    			F_SET(vp, VM_LMODE);  | 
    
    
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    	} else  | 
    
    
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    		--vp->m_stop.cno;  | 
    
    
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    	return (0);  | 
    
    
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    }  |